H O M E | A B O U T| G A L L E R Y | RÉSUMÉ | F A Q | B L O G |
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Jessica Loredo

Digital Artist

jessica@jessicaloredo.com


SKILLS AND SOFTWARE

• Modeled multiple assets and characters using packages such as: 3D Studio Max 2010,

Mudbox 2009, Maya 2009, and basic use of Zbrush 2008, Rhino 3D, and 3D Coat.

• Utilized Microsoft Design Expression 2010, Adobe Photoshop CS4, Adobe Illustrator CS4

Sony Vegas Pro, and Autodesk Combustion for multiple art-related tasks

• Familiarity with Unity 3D Editor, Torque 2D Editor, Unreal Tournament III Editor

•Knowledge of basic concepting and orthographic drawings (character and environment)

•Comfortable with low-poly and hi-poly character modeling and environmental asset modeling

•Basic bone rigging using bi-ped, custom bones, and animating of characters

•Texture creation for character and environmental 2D/3D assets

•Graphic design skill as applied to marketing material layout, and user interface design

•Basic web design knowledge using HTML, CSS and some JavaScript

•Strong verbal communication and writing skills


DEVELOPMENT PROJECTS

Indie Game Dev Project TBA 2012

Undisclosed Title - X-box Live Arcade Game (In-Production)

• Responsible for modeling main character classes from concept art drawings.

• Responsible for animating all attack and movement animations for all character classes.


Forms Generator (Halliburton)

Undisclosed Title (TBA)

• Responsible for layout and creation of user interface and forms graphics

• Icon creation aiding in stronger usability for over 40 types of forms


Well Simulation Software (Halliburton)

Undisclosed Title (TBA)

• Responsible for layout, creation and some implementation of user interface graphics

• Icon creation aiding in stronger usability for over 40 types of forms


Lifeline Studios, Inc.2010

Charlie Church Mouse PC Game(In-Production)

http://www.charliechurchmouse.com/

• Adjusted structural and character hi-poly models down to low-poly models

• Recreated hi-poly scenes into low-poly scenes for use in Unity 3D engine


The Gordie Foundation iPhone Application

• Responsible for design and layout of user interface

• Communicate with programmers on functionality of UI


Dreamfly Productions, Inc.2009

Minuteman (Film/Game Project)(In-Production)

www.dreamflyproductions.com

• Worked as modeler for video game character in film Minuteman: a sci-fi thriller that cuts

    between real world and a video-game world

• Modeled a variety of interchangeable military accessories for main characters

• View trailer here: http://vimeo.com/8184916


Bionic Buddha Entertainment 2009

Cosmonuts iPhone

• Created environmental assets and character models

• Managed and edited company web space

• Assisted in organization and decision making on projects


The Guildhall at SMU 2009

Braveheart: Primae Noctis (Paramount IP)-(17 person team, 16 weeks)

• Created and textured environmental assets and created five character models

• Managed art package for art pipeline in Unreal Tournament III engine

• Communicated with other specializations to address needs

• Served as art lead responsible for organization and delegation of tasks

      using SCRUM and Microsoft Excel


The Guildhall at SMU 2009

Run – (9 person team, 8 weeks)

• Worked as environmental artist to create and texture assets for space ship

laboratory, hallways, and technology hubs in game

• Maintained accurate hourly counts for SCRUM and communicated with team at

weekly meetings about upcoming tasks, challenges and accomplishments


The Guildhall at SMU 2008

Cosmonuts (2D)-(3 person team, 8 weeks)

• Worked as game artist responsible for all design and art decisions related to HUD,

      menus, marketing materials, assets, and characters

• Created five character concepts, and tileable assets, animations and backgrounds

      (approximately 30 environmental assets)

• Tested art assets inside Torque 2D engine to ensure quality and accuracy of animations


RELATED PROJECTS

Master of Interactive Technology Thesis -The Guildhall at SMU 2009

Gender Neutrality in Video Games: An Emphasis on Art Style

• A study on the effects of gender neutral or gender- biased art styles within games

on men and women (includes thesis and field work)

Directed Focus Study –The Guildhall at SMU 2009

• Created Sci-Fi Environmental scene concentrating on lighting effects

Directed Focus Study –The Guildhall at SMU2009

• Studied plant life and efficient ways of modeling and texturing inside 3DS Max


EDUCATION

Southern Methodist University 2009

Master of Interactive Technology

Emphasis: Art Creation

Thesis: Gender Neutrality in Video Games: An Emphasis on Art Style

Grand Poobah Award: Leadership as Art Lead on Primae Noctis (2009)

GPA 3.68



University of Missouri-Kansas City 2007

Bachelor of Arts in Studio Art

Departmental Honors


University of Missouri-Kansas City 2007

Bachelor of Arts in English

Emphasis in Creative Writing

UMKC CUM GPA: 3.57


EMPLOYMENT HISTORY

Halliburton - Technical Software Department 2010-Current

Software User Interface & Graphic Design

• Work with art director to layout and design interface for multiple software projects

• Utilized Microsoft Design Expression 2010, Adobe Illustrator 2010, Adobe Photoshop CS4

3D Studio Max 2010, as well as a variety of other software

• Worked through multiple project development cycles and shipped projects using agile development structure

• Created instructional animation videos using self-created models and animation tools inside 3DS Max

• Extensive experience hard-surface modeling trademarked tools within 3DS Max


AL&L Services/BP Amoco 2005-2009

Graphic Design

• Created signage and some marketing materials using Adobe Photoshop CS2 to

accent visual appeal of store front

• Responsible for matching signage to pre-existing corporate marketing materials




All artwork and writing © Jessica Loredo 2010.