Jessica Loredo
Digital Artist
jessica@jessicaloredo.com
Modeled multiple assets and characters using packages such as: 3D Studio Max 2010,
Mudbox 2009, Maya 2009, and basic use of Zbrush 2008, Rhino 3D, and 3D Coat.
Utilized Microsoft Design Expression 2010, Adobe Photoshop CS4, Adobe Illustrator CS4
Sony Vegas Pro, and Autodesk Combustion for multiple art-related tasks
Familiarity with Unity 3D Editor, Torque 2D Editor, Unreal Tournament III Editor
Knowledge of basic concepting and orthographic drawings (character and environment)
Comfortable with low-poly and hi-poly character modeling and environmental asset modeling
Basic bone rigging using bi-ped, custom bones, and animating of characters
Texture creation for character and environmental 2D/3D assets
Graphic design skill as applied to marketing material layout, and user interface design
Basic web design knowledge using HTML, CSS and some JavaScript
Strong verbal communication and writing skills
Indie Game Dev Project TBA 2012
Undisclosed Title - X-box Live Arcade Game (In-Production)
Responsible for modeling main character classes from concept art drawings.
Responsible for animating all attack and movement animations for all character classes.
Forms Generator (Halliburton)
Undisclosed Title (TBA)
Responsible for layout and creation of user interface and forms graphics
Icon creation aiding in stronger usability for over 40 types of forms
Well Simulation Software (Halliburton)
Responsible for layout, creation and some implementation of user interface graphics
Lifeline Studios, Inc.2010
Charlie Church Mouse PC Game(In-Production)
http://www.charliechurchmouse.com/
Adjusted structural and character hi-poly models down to low-poly models
Recreated hi-poly scenes into low-poly scenes for use in Unity 3D engine
The Gordie Foundation iPhone Application
Responsible for design and layout of user interface
Communicate with programmers on functionality of UI
Dreamfly Productions, Inc.2009
Minuteman (Film/Game Project)(In-Production)
www.dreamflyproductions.com
Worked as modeler for video game character in film Minuteman: a sci-fi thriller that cuts
between real world and a video-game world
Modeled a variety of interchangeable military accessories for main characters
View trailer here: http://vimeo.com/8184916
Bionic Buddha Entertainment 2009
Cosmonuts iPhone
Created environmental assets and character models
Managed and edited company web space
Assisted in organization and decision making on projects
The Guildhall at SMU 2009
Braveheart: Primae Noctis (Paramount IP)-(17 person team, 16 weeks)
Created and textured environmental assets and created five character models
Managed art package for art pipeline in Unreal Tournament III engine
Communicated with other specializations to address needs
Served as art lead responsible for organization and delegation of tasks
using SCRUM and Microsoft Excel
Run – (9 person team, 8 weeks)
Worked as environmental artist to create and texture assets for space ship
laboratory, hallways, and technology hubs in game
Maintained accurate hourly counts for SCRUM and communicated with team at
weekly meetings about upcoming tasks, challenges and accomplishments
The Guildhall at SMU 2008
Cosmonuts (2D)-(3 person team, 8 weeks)
Worked as game artist responsible for all design and art decisions related to HUD,
menus, marketing materials, assets, and characters
Created five character concepts, and tileable assets, animations and backgrounds
(approximately 30 environmental assets)
Tested art assets inside Torque 2D engine to ensure quality and accuracy of animations
Master of Interactive Technology Thesis -The Guildhall at SMU 2009
Gender Neutrality in Video Games: An Emphasis on Art Style
A study on the effects of gender neutral or gender- biased art styles within games
on men and women (includes thesis and field work)
Directed Focus Study –The Guildhall at SMU 2009
Created Sci-Fi Environmental scene concentrating on lighting effects
Directed Focus Study –The Guildhall at SMU2009
Studied plant life and efficient ways of modeling and texturing inside 3DS Max
Southern Methodist University 2009
Master of Interactive Technology
Emphasis: Art Creation
Thesis: Gender Neutrality in Video Games: An Emphasis on Art Style
Grand Poobah Award: Leadership as Art Lead on Primae Noctis (2009)
GPA 3.68
University of Missouri-Kansas City 2007
Bachelor of Arts in Studio Art
Departmental Honors
Bachelor of Arts in English
Emphasis in Creative Writing
UMKC CUM GPA: 3.57
Halliburton - Technical Software Department 2010-Current
Software User Interface & Graphic Design
Work with art director to layout and design interface for multiple software projects
Utilized Microsoft Design Expression 2010, Adobe Illustrator 2010, Adobe Photoshop CS4
3D Studio Max 2010, as well as a variety of other software
Worked through multiple project development cycles and shipped projects using agile development structure
Created instructional animation videos using self-created models and animation tools inside 3DS Max
Extensive experience hard-surface modeling trademarked tools within 3DS Max
AL&L Services/BP Amoco 2005-2009
Graphic Design
Created signage and some marketing materials using Adobe Photoshop CS2 to
accent visual appeal of store front
Responsible for matching signage to pre-existing corporate marketing materials