H O M E | A B O U T| G A L L E R Y | RÉSUMÉ | F A Q |
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Jessica Loredo

jessica@jessicaloredo.com


GAME DEVELOPMENT PROJECTS

The Gordie Foundation iPhone Application (TBA) (2010)

• Responsible for design and layout of user interface

• Communicate with programmers on functionality of UI


Dreamfly Productions, Inc.

Minuteman (Film/Game Project)(In-Production) 2009

• Worked as modeler for main characters in Minuteman: a sci-fi thriller that cuts

    between real world and a video-game world

• Modeled a variety of interchangeable military accessories for main characters


Bionic Buddha Entertainment 2009

Cosmonuts iPhone (TBA December)

• Created environmental assets and character models

• Managed and edited company web space (www.bionicbuddhastudio.com)

• Assisted in organization and decision making on projects


The Guildhall at SMU 2009

Braveheart: Primae Noctis (Paramount IP)-(17 person team, 16 weeks)

• Created and textured environmental assets and created five character models

• Managed art package for art pipeline in Unreal Tournament III engine

• Communicated with other specializations to address needs

• Served as art lead responsible for organization and delegation of tasks

      using SCRUM and Microsoft Excel


The Guildhall at SMU 2009

Run – (9 person team, 8 weeks)

• Worked as environmental artist to create and texture assets for space ship

laboratory, hallways, and technology hubs in game

• Maintained accurate hourly counts for SCRUM and communicated with team at

weekly meetings about upcoming tasks, challenges and accomplishments


The Guildhall at SMU 2008

Cosmonuts (2D)-(3 person team, 8 weeks)

• Worked as game artist responsible for all design and art decisions related to HUD,

      menus, marketing materials, assets, and characters

• Created five character concepts, and tileable assets, animations and backgrounds

      (approximately 30 environmental assets)

• Tested art assets inside Torque 2D engine to ensure quality and accuracy of animations


RELATED PROJECTS

Master of Interactive Technology Thesis-The Guildhall at SMU 2009

Gender Neutrality in Video Games: An Emphasis on Art Style

• A study on the effects of gender neutral or gender- biased art styles within games

on men and women (includes thesis and field work)

Directed Focus Study –The Guildhall at SMU 2009

• Created Sci-Fi Environmental scene concentrating on lighting effects

Directed Focus Study –The Guildhall at SMU 2009

• Studied plant life and efficient ways of modeling and texturing inside 3DS Max


EDUCATION

Southern Methodist University 2009

Master of Interactive Technology

Emphasis: Art Creation

Thesis: Gender Neutrality in Video Games: An Emphasis on Art Style

GPA 3.66

University of Missouri-Kansas City 2007

Bachelor of Arts in Studio Art

Departmental Honors

GPA 3.64


University of Missouri-Kansas City 2007

Bachelor of Arts in English

Emphasis in Creative Writing

GPA 3.67


RELATED SKILLS AND SOFTWARE

• Modeled multiple assets and characters using packages such as: 3D Studio Max,

Mudbox 2009, Maya 2009 and ZBrush

• Created orthographic concepts for character models

• Utilized Adobe Photoshop CS3 for an array of game development tasks such as:

creating tileable textures, texture maps for assets and characters and creating

marketing material for game projects

• Familiarity with Unreal Tournament III editor, Torque 2D editor, and Unity 3D editor

• Basic web design knowledge using HTML, CSS and JavaScript

• Strong verbal communication and writing skills


PAST EMPLOYMENT

AL&L Services/BP Amoco 2005-2009

Graphic Design

• Created signage and some marketing materials using Adobe Photoshop CS2 to

accent visual appeal of store front

• Responsible for matching signage to pre-existing corporate marketing materials




All artwork and writing © Jessica Loredo 2009.