Jessica Loredo
jessica@jessicaloredo.com
The Gordie Foundation iPhone Application (TBA) (2010)
Responsible for design and layout of user interface
Communicate with programmers on functionality of UI
Dreamfly Productions, Inc.
Minuteman (Film/Game Project)(In-Production) 2009
Worked as modeler for main characters in Minuteman: a sci-fi thriller that cuts
between real world and a video-game world
Modeled a variety of interchangeable military accessories for main characters
Bionic Buddha Entertainment 2009
Cosmonuts iPhone (TBA December)
Created environmental assets and character models
Managed and edited company web space (www.bionicbuddhastudio.com)
Assisted in organization and decision making on projects
The Guildhall at SMU 2009
Braveheart: Primae Noctis (Paramount IP)-(17 person team, 16 weeks)
Created and textured environmental assets and created five character models
Managed art package for art pipeline in Unreal Tournament III engine
Communicated with other specializations to address needs
Served as art lead responsible for organization and delegation of tasks
using SCRUM and Microsoft Excel
Run – (9 person team, 8 weeks)
Worked as environmental artist to create and texture assets for space ship
laboratory, hallways, and technology hubs in game
Maintained accurate hourly counts for SCRUM and communicated with team at
weekly meetings about upcoming tasks, challenges and accomplishments
The Guildhall at SMU 2008
Cosmonuts (2D)-(3 person team, 8 weeks)
Worked as game artist responsible for all design and art decisions related to HUD,
menus, marketing materials, assets, and characters
Created five character concepts, and tileable assets, animations and backgrounds
(approximately 30 environmental assets)
Tested art assets inside Torque 2D engine to ensure quality and accuracy of animations
Master of Interactive Technology Thesis-The Guildhall at SMU 2009
Gender Neutrality in Video Games: An Emphasis on Art Style
A study on the effects of gender neutral or gender- biased art styles within games
on men and women (includes thesis and field work)
Directed Focus Study –The Guildhall at SMU 2009
Created Sci-Fi Environmental scene concentrating on lighting effects
Studied plant life and efficient ways of modeling and texturing inside 3DS Max
Southern Methodist University 2009
Master of Interactive Technology
Emphasis: Art Creation
Thesis: Gender Neutrality in Video Games: An Emphasis on Art Style
GPA 3.66
University of Missouri-Kansas City 2007
Bachelor of Arts in Studio Art
Departmental Honors
GPA 3.64
Bachelor of Arts in English
Emphasis in Creative Writing
GPA 3.67
Modeled multiple assets and characters using packages such as: 3D Studio Max,
Mudbox 2009, Maya 2009 and ZBrush
Created orthographic concepts for character models
Utilized Adobe Photoshop CS3 for an array of game development tasks such as:
creating tileable textures, texture maps for assets and characters and creating
marketing material for game projects
Familiarity with Unreal Tournament III editor, Torque 2D editor, and Unity 3D editor
Basic web design knowledge using HTML, CSS and JavaScript
Strong verbal communication and writing skills
AL&L Services/BP Amoco 2005-2009
Graphic Design
Created signage and some marketing materials using Adobe Photoshop CS2 to
accent visual appeal of store front
Responsible for matching signage to pre-existing corporate marketing materials