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3D Gallery
Welcome to the 3D gallery. Here you'll find a variety of projects and associated files including renders, progress images, and textures, as well as a description about the project and a breakdown.

Users Note:

You do not have to click on each image, you may also just click next and flip through the entire gallery image by image. You may exit the gallery at any time by clicking "close" or clicking off the image. :)




Forest Scene (MIT Scene 2)



Breakdown (all 3):
Software:
     3ds Max, Crazybump, Adobe Photoshop CS3
Modeling:
     20 hours
Texturing:
     25 Hours
Rendering:
     4 Hours
Total:
     Approximately 49 Hours






Description:
     This piece was created for my final MIT project. The idea was to create a base neutral scene and create two opposing masculine and feminine scenes.







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Office Scene (MIT Scene 1)



Breakdown:
Software:
     3Ds Max, Adobe Photoshop CS3
Modeling:
     25 hours
Texturing (all images):
      30 Hours
Rendering:
      5 Hours
Total:
     Approximately 50 Hours (all three)






Description
     This was the first scene for my master's project (MIT). A base neutral image and two oppositing masculine and feminine images created by slightly changing assets and colors.







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Painterly Venice City Scene

Breakdown:
Software:
     3Ds Max, Adobe Photoshop CS3, Mudbox 2009
Modeling:
     15 hours
Texturing:
      15 Hours
Rendering:
     5 Hours
Total:
     Approximately 40 Hours








Description
      A 3D scene based on the beautiful city of venice. I focused on textures and lighting in this piece.







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Columns and Lighting Scene



Breakdown:
Software:
      3Ds Max, Adobe Photoshop CS3, Mudbox 2009, Crazybump
Modeling:
      20 hours
Texturing:
      10 Hours
Rendering:
      8 Hours
Total:
      Approximately 38 Hours






Description
      The focus of this piece was on lighting and acheiving dramatic shadows and highlights within the image.







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Hi-Poly Ode to Mario



Breakdown:
Software:
      3Ds Max, Adobe Photoshop CS3, Crazybump
Modeling:
      5 hours
Texturing:
      5 Hours
Rendering:
      3 Hours
Total:
      Approximately 13 Hours






Description
      A fun piece created in support of the lesser celebrated mario characters. Mid to Hi-poly models.







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Roofus



Breakdown:
Software:
      3Ds Max, Adobe Photoshop CS3, Mudbox
Concepting:
      2 hours
Sculpting:
      8 Hours
Modeling:
      7 Hours
Texturing:
      10 Hours
Rendering:
      2 Hours
Total:
      Approximately 30 Hours


Description
      A character model created from concept, to sculpy model, to 3D model. Uses variety of techniques to get final low-poly product.






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Cosmonuts (3D)



Breakdown:
Software:
      3Ds Max, Adobe Photoshop CS3, Unity Engine 3D
Modeling:
      30 Hours
Skinning-Animating:
      15 Hours
HUD/Menu Design:
      2 hours
Total:
      Approximately 47 Hours (personal hours)





Description
      Cosmonuts (3D) was made for the iphone from the original 2D game a colleague of mine and I created. The 3D version uses low-poly characters inside the Unity 3D engine for mobile platforms (to be released later this year). (Video update and images coming soon)

All artwork and writing © Jessica Maria Loredo 2009.