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2D Gallery (under construction)
This gallery is a variety of 2D works such as concepts, sketches, paintings, marketing materials (graphical) and some UI pieces. Some of those categories are still being filled in as I update my gallery and as projects I'm working on are being finished (and updated here).

Portrait - Girl

     This was one of the first portraits I painted using the digital format. The goal was to get as close to the original image as possible (photorealism). Although this goal meant a final product that was missing what some might call an artistic interpretation, it was an excercise in attention to detail, which was both challenging and enjoyable. I started with basic rough sketches (as accurate as possible) and moved to building up layers upon layers of flesh tones and colors, and then finally adding detail, such as soft cheek fuzz, eyelashes and even skin pores. I included the reference image with my final image, but to see the reference image on a larger scale click here: Portrait of Girl



Breakdown:
  • Software: Adobe Photoshop CS3
  • Hardware: Cintiq Tablet 12wx
  • Research: 2 hours
  • Pencil Sketch: 1 Hour
  • Value Sketch: 3 Hours
  • Rendering: 60 Hours
  • Total: Approximately 66 Hours



References:


Process Shots:


Final Image(s):






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Portrait - Girl2

      I did this portrait in a couple evenings to practice speed painting. Unfortunately, I wasn't as speedy as I would have liked, but still completed it in a timely manner. I considered pushing it to the degree of the first portrait in this gallery, but felt for the exercise it was complete, and shows a nice painterly style. The original sketch was borrowed from a fellow deviant artist, which you can see here: Sketch. I then created a value painting on top of it, and then added multiple color layers until I reached a point where I started to paint on top of the image for color correction and highlights/shadows.



Breakdown:
  • Software: Adobe Photoshop CS3
  • Hardware: Wacom Intuous4 Tablet
  • Research: 30 minutes
  • Value Sketch: 2 Hours
  • Rendering: 8 Hours
  • Total: Approximately 10 Hours 30 Minutes



References:


Process Shots:


Final Image(s):






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Cosmonuts 2D

      This was my first game project that I worked on. I was in a team of three (programmer, level designer and me-artist). We used the level designer's idea (James Selen), of a slightly off-beat cartoon protagonist from russia, Flipsky Svinarski, who's goal was to defeat the Capitalist Pigs in a space race. Flipsky was a Russian potato farmer turned cosmonaut and the player learned his story through three small levels created in the torque 2D engine. Since I was the sole artist on the team I was in charge of character creation, environments, animations and marketing materials. Below are about 40% of the assets I created for the game in sprite sheets and marketing material images. We referenced popular brightly colored cartoons, like Sponge bob or game styles like Viewtiful Joe and Paper Mario and looked at the humour and art style of Ren and Stimpy to come to a brightly colored colorful art style.



Breakdown:
  • Software: Adobe Photoshop CS3, Torque 2D Engine
  • Hardware: Wacom Cintiq 12wx
  • Research: 5 Hours
  • Concept Sketches: 10 Hours
  • Asset Creation: 80 Hours
  • Marketing Materials: 8 Hours
  • Total: Approximately 113 Hours



Characters, Sprite Sheets, and Environmental Assets:


Marketing Materials:






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Run Project

      The Run project was a smaller sized project, and my first 3D project. Very few assets were created for it, and I focused mostly on marketing materials towards the end. Although, I intend to include a 3D section for the Run project with asset renders, I have yet to finish that part (I'll link from here when I do). Overall, the project had a more realistic style and was set in space on a spaceship with aliens and only a crew low-level staffers trying to escape an alien hord. In the end we were only able to complete two character that look like engineers, male, female and a variety of generic assets for a spaceship filled the halls. The marketing materials were designed by yours truly, however art incorporated inside it was contributed by the art lead on the project, Hung Nguyen. Screenshots used in images were taken directly from the game.



Breakdown:
  • Software: Adobe Photoshop CS3
  • Hardware: Wacom Cintiq 12wx
  • Research: 2 Hours
  • Marketing Materials: 20 Hours
  • Total: Approximately 22 Hours



Marketing Materials:






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Primae Noctis Project

      Primae Noctis was the final 3D game mod I worked on while at the Guildhall. I served as Art lead on the project of 17--which included artists, level designers, and programmers. As my job on the team, I created multiple assets for the game, as well as characters, I also helped create the marketing materials along with one of the artists, Cesar Altagracia (who also created the art pictured in the marketing designs). It is important to note we bounced ideas off of eachother, but the final say on design and look was my decision.




Breakdown:
  • Software: Adobe Photoshop CS3
  • Hardware: Wacom Cintiq 12wx
  • Research: 2 Hours
  • Marketing Materials: 20 Hours
  • Total: Approximately 22 Hours



Marketing Materials:






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Wonder Woman

      I have been a fan of the Batman and the Justice League animated series since I was a child. Recently I was doing some research on who the creative minds were behind those series. I found that Bruce Timm was the main artist who created the generic style, but in some cases the art was outsourced to Japanese animation studios. Because of my interest in it, I thought it would be fun to emmulate his style in a drawing. At the time I was doing more pencil and paper work, and so the beginning sketch was scanned in from a pencil/pen & ink drawing. Instead of simply drawing over it and lightly coloring it in inside Photoshop, I painted in more depth of value before applying the color. I also, in some inspiration from a friend of mine, added a nice grainy papery texture to the finished piece to give it a more "drawn on paper" feel, and to add an additional layer of depth to the piece.




Breakdown:
  • Software: Adobe Photoshop CS3
  • Hardware: Wacom Cintiq 12wx
  • Research: 30 minutes
  • Sketch: 1 Hour
  • Value Painting: 10 Hours
  • Color: 2 Hours
  • Total: Approximately 13 Hours 30 Minutes



References:


Process Shots:


Final Image(s):






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All artwork and writing © Jessica Maria Loredo 2009.